A crush in the port of Constanta, Romania in March 2010.
Video Rating: 4 / 5

I’ve only recently started playing EVE Online and found myself being fascinated by those enormous spaceships. Thanks to a great piece of software called TriExporter, I was able to import these models into Maya and decided to render some Amarr ships as “miniatures”
For those not familiar with the metric system: 1 meter equals about 1 yard. 1 km equals about 0.6 miles. I may not have gotten all the colors right since I’m just beginning to play (and loving it btw) and won’t encounter most of these ships until a few months in. Sadly, some of the textures that come with the game are a little low in terms of resolution (especially for the avatar) but I did my best to cover that up… Some of the shaders could use improvement but since this is just a quick set-up, and apart from the occasional flickering, it looks good enough for now. Software: TriExporter, Photoshop, Maya, After Effects Music: Arboretum by Max Richter Models and Textures: CCP Games Inspired by TakeBackTheWorld (HL2 engine) and arkorum (Crysis engine), thanks!